An ordinary complete deck of playing cards
A few bottles of good red wine (or strong beer for preference) in order to lubricate conversation, relax tensions and remove inhibitions !
A few strategic items of furniture (solid chair, stool, high table, low table or bed, etc.)
A good selection of CP "toys" and other useful items as required (perhaps for forfeits)
A few uninterrupted hours of fun, pain and pleasure !
Card values of 2, 3, 4 or 5 are not worth giving, so a player drawing one of these cards will instead remove an item of clothing before drawing another card ! When no more clothing can be removed by the player, and depending on any inhibitions left, the neighbour may demand a forfeit !!
When all cards are drawn the pack may be reshuffled for another round at the players' discretion.
Card values of 6, 7, 8, 9 and 10 indicate a PUNISHMENT with that number of strokes. A Jack indicates 15 strokes, a Queen 20 strokes and a King 25 strokes. (These three values may be modified only by agreement before the game begins).
Drawing an Ace means DOUBLE value - another card must be drawn immediately by that player (STRIP cards must be obeyed if drawn) until it shows a PUNISHMENT and the number of strokes indicated is then doubled !
If the card drawn is a PUNISHMENT card, the position adopted for punishment (over knee, stretched over a stool, tied to a table etc.) is solely at the discretion of the one giving the punishment - the suit of the card determines the implement used as follows:
HEART - hand only.
SPADE - paddle or slipper or other broad flat item.
CLUB - belt, strap, tawse or other flexible item.
DIAMOND - cane, whip, riding crop or similar narrow item.
No punishment (especially if 25 strokes or doubled up to 50 strokes) may be given excessively hard - the object of the game is to gradually increase the heat and colour in players' bottoms while slowly extending tolerance and limits. Players deemed to be breaking this rule will be immediately subject to either suspension from the game or reciprocal and equal punishment from every other player, by agreement of all other players.
The "cooling-down" time between draws may be extended as required through the game (within reasonable limits !)
Forfeits may not be personally degrading or permanently damaging, but may depend on the tolerance, known fetishes and inhibitions (if any left !) of the players accepting them.
The game MUST last at least one cycle through the deck, but MAY last until complete exhaustion or stimulation overload by all players !!